Post-Jam Fixes and Improvements!


Welcome to the post-jam update of Lights Camera Competence!

After the great amount of feedback I got both during and after the jam, I spent some time diving into the code I had hastily cobbled together in less than 48 hours and managed to produce some new changes that hopefully improve the game's balance and accessibility:

Firstly (by semi-popular request), the camera is zoomed out. The original game had a really tiny field of view:


But now, you can actually see what's going on!

Secondly, the camera has smoother and easier to handle edge-scrolling (instead of linear movement, it now has a rigidbody that I apply force to, like how the player and enemies move).

Thirdly, I spent some time tweaking how accuracy works in two major ways. The way the game calculates accuracy now uses hit-scan to detect whether or not a bullet should be able to hit anything. That means that you'll now see bullets fly over bad guys. I also made some tweaks to how the camera size affects player and enemy accuracy so that I could customize the difficulty more easily. Hopefully with these two improvements, shooting at bad guys with different camera sizes will feel interesting.

Fourth, difficulty progression! Enemies in later levels now have colors to try and show what they're capable of/how difficult they are to take on. Most enemies will still go down in one hit, but as you progress, you'll encounter more enemies that are difficult to engage head-on.


Fifth, there's a bare-bones option menu! For screenshots, I wanted a way to show the game's action without showing the UI, so I made an options menu to allow for that option (in case anybody else want to try playing without the UI). You can also customize the volume of the game's sound, if you feel like it.

I also had to remove the Mac build. I had someone with a Mac playtest the game, and they experienced some issues with downloading and playing the game, and the issue almost certainly has something to do with how my Windows computer builds the games in Unity. If you have a Mac, you can still play the game, just only on the web.

There have also been minor tweaks to difficulty and level design to try and make the game more fun.

I hope you like this update. There are still a few more ideas I'd like to try and implement, but we'll see if I'm feeling up to it. If you are interested in seeing more of this (or if you have any more feedback), please let me know!

Thanks for reading!

Minor Bug Fixes and Improvements:

- Player now flashes white when hit by bullets.

- Fixed bug where player is left standing in a level after killing all enemies.

- I spent a lot of time fixing problems with the fake camera's collision detection and scalability across resolutions, meaning that the timer now actually only decrements when you're out of frame, and enemies will actually be dazed if they're within the camera. Not that you'd really notice.

- I made the tutorial wayyyyy more forgiving if the camera isn't focused on the player.

Files

LightsCameraCompetenceWEB.zip Play in browser
Jun 25, 2021
LightsCameraCompetenceWindows.zip 29 MB
Jun 25, 2021
LightsCameraCompetenceLinux.zip 44 MB
Jun 25, 2021

Get Lights, Camera, Competence

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